NCERT Solutions for Class 10 Maths Chapter 14: Probability — Free PDF
Step-by-step solutions for classical probability problems involving dice, coins, cards, and real-world scenarios.

Overview of Chapter 14: Probability
Chapter 14 introduces the classical (theoretical) definition of probability and applies it to problems involving dice, coins, playing cards, and real-life situations. This is a highly scoring chapter because the problems follow predictable patterns and the arithmetic is straightforward.
The chapter has 2 exercises covering:
- Exercise 14.1: Classical probability with equally likely outcomes — coins, dice, bags of balls, and number-based problems
- Exercise 14.2: Mixed problems with playing cards, two-dice scenarios, multiple coins, and real-world word problems
This chapter typically carries 4-6 marks in the CBSE board exam. Playing card problems are the most frequently tested, followed by two-dice problems. The key to scoring full marks is systematic listing of outcomes and careful counting. Since every probability problem ultimately reduces to a simple fraction, careless errors in counting are the biggest risk.
Probability connects to the Statistics chapter (Chapter 13) and also lays the foundation for probability theory in Class 11 and 12.
Key Concepts and Formulas
Probability of an event:
Key properties:
- for any event
- (event that will definitely happen)
- (event that cannot happen)
- (complementary events)
- — this is the complement rule, very useful when counting "not" events is easier than counting favourable events
Common sample spaces:
- One coin: — outcomes
- Two coins: — outcomes
- Three coins: — outcomes
- One die: — outcomes
- Two dice: All ordered pairs where — outcomes
**Standard deck of playing cards:**
- suits: Hearts, Diamonds (red), Spades, Clubs (black)
- cards per suit: A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K
- red cards, black cards
- Aces, Kings, Queens, Jacks
- Face cards (J, Q, K): total (Aces are NOT face cards)
- Number cards (2 through 10): total
Two-dice sum table (for reference):
| Sum | Outcomes | Count |
|---|---|---|
Exercise 14.1 — Classical Probability (Solved)
**Problem 1: A bag contains red and black balls. A ball is drawn at random. Find and .**
Solution:
Total balls .
---
**Problem 2: A die is thrown once. Find and .**
Solution:
Sample space , total outcomes .
(i) Prime numbers in the sample space , favourable outcomes .
(ii) Numbers between and (exclusive) , favourable outcomes .
---
**Problem 3: A box contains red marbles, white, and green. One marble is drawn at random. Find the probability of each colour.**
Solution:
Total marbles .
Verification: ✓
---
**Problem 4: A bag contains balls of which are white. If more white balls are added, the probability of drawing a white ball doubles. Find .**
Solution:
Original probability of white .
After adding white: total , white .
New probability .
Given: new probability original probability:
Answer: .
---
**Problem 5: A jar contains marbles — some green and the rest blue. If a marble is drawn at random, . How many blue marbles are there?**
Solution:
Number of green marbles .
Number of blue marbles .
Answer: blue marbles.
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Playing Cards Problems (Solved)
**Problem 1: A card is drawn from a well-shuffled deck of cards. Find , , .**
Solution:
Total cards .
(i) Kings :
(ii)
(iii) Face cards (J, Q, K) :
---
**Problem 2: Find , , .**
Solution:
(i) Red queens (Queen of Hearts + Queen of Diamonds):
(ii) Black cards (Spades + Clubs) :
(iii) Jacks :
---
Problem 3: Find the probability of getting a card that is neither a king nor a queen.
Solution:
Kings , Queens , Total kings or queens .
---
**Problem 4: Find .**
Solution:
Spades , Aces . But the Ace of Spades is counted in both groups.
Favourable .
---
**Problem 5: Five cards — the ten, jack, queen, king, and ace of diamonds — are well-shuffled. One card is drawn. Find and .**
Solution:
Total cards .
Dice and Coin Problems (Solved)
**Problem 1: Two dice are thrown simultaneously. Find .**
Solution:
Total outcomes .
Favourable outcomes for sum : — that is outcomes.
---
**Problem 2: Two dice are thrown. Find and .**
Solution:
(i) Doublets: — outcomes.
(ii) Sum means sum or .
Sum : — outcomes.
Sum : — outcome.
---
**Problem 3: Three coins are tossed simultaneously. Find .**
Solution:
Sample space: — outcomes.
At least heads: — outcomes.
---
**Problem 4: Two dice are thrown. Find .**
Solution:
Pairs where the product is : — outcomes.
---
**Problem 5: A coin is tossed times. Find .**
Solution:
Total outcomes .
Exactly one head: — outcomes.
Worked Examples — Additional Practice
**Example 1: A number is selected at random from the first natural numbers. Find .**
Solution:
Numbers from to .
Divisible by : — numbers.
Divisible by : — numbers.
Divisible by both and (i.e., by ): — number.
By inclusion-exclusion: .
---
**Example 2: A game consists of tossing a coin times and noting the outcomes. Hanif wins if all tosses give the same result. What is his probability of losing?**
Solution:
Total outcomes .
All same: — outcomes. .
---
**Example 3: Two dice are thrown. Find .**
Solution:
Possible sums range from to . Perfect squares in this range: and .
Sum : — outcomes.
Sum : — outcomes.
Total favourable .
---
**Example 4: A box contains discs numbered to . One disc is drawn at random. Find .**
Solution:
Two-digit numbers from to : — that is numbers.
---
**Example 5: Cards numbered to are put in a box. A card is drawn at random. Find .**
Solution:
Primes from to : — primes.
Common Mistakes to Avoid
**Mistake 1: Forgetting that and are different outcomes for two dice.**
When two dice are thrown, the order matters. There are outcomes, not . The outcome means die 1 shows and die 2 shows , while is the reverse. Both must be counted separately.
Mistake 2: Including Aces as face cards.
Aces are NOT face cards. Face cards are only Jacks, Queens, and Kings — total. If a question asks for the probability of drawing a face card, use , not .
Mistake 3: Not simplifying the final fraction.
Always reduce fractions to lowest terms. Write instead of . CBSE examiners may deduct marks for unsimplified answers.
**Mistake 4: Getting a probability greater than .**
If your answer is greater than , something is wrong. Probability is always between and (inclusive). Go back and check your counting.
Mistake 5: Double-counting in "or" problems.
When asked for , if and can overlap, you must subtract the overlap: favourable . For example, because the Ace of Spades is both a spade and an ace.
Exam Tips for Probability
1. List all outcomes systematically before counting favourable ones. For two dice, write out all pairs if needed.
2. For two dice, memorise the sum counts: sum has outcomes (most likely), sums and have each.
3. For playing cards: cards, suits, cards per suit, face cards, aces. Know this breakdown cold.
4. Always simplify fractions to lowest terms in your final answer.
5. Use the complement rule whenever counting "not" events is easier.
6. means impossible, means certain — probabilities outside indicate an error.
7. For word problems, clearly define the sample space first, then identify favourable outcomes.
8. In exams, always write the formula first, then substitute values. This earns method marks even if arithmetic goes wrong.
Practice Questions with Answers
Q1. A die is thrown once. Find and .
Answer: Even numbers: , so . Numbers : , so .
---
Q2. A card is drawn from a deck of cards. Find .
Answer: Red face cards: J, Q, K of hearts and J, Q, K of diamonds . .
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Q3. Two dice are thrown. Find .
Answer: Favourable: . .
---
Q4. A bag contains red, blue, and green balls. Find .
Answer: Total . Not blue . .
---
Q5. Numbers to are written on slips and put in a box. One slip is drawn. Find .
Answer: Multiples of : numbers. .
Key Takeaways
- Probability of an event , and always lies between and .
- The complement rule is the most useful shortcut in probability.
- For two dice, there are always outcomes. The most likely sum is (with ways).
- A standard deck has cards, face cards (Aces are NOT face cards), red and black.
- For three coins, there are outcomes. For coins, there are outcomes.
- Always list outcomes systematically to avoid miscounting.
- This is one of the most scoring chapters — with practice, full marks are very achievable.
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